If you are starting your journey in Subnautica 2, you need to understand how crafting works. This game throws you into an alien ocean with nothing but your wits and a scanner. The crafting system is your lifeline. Every tool, piece of equipment, and base component comes from knowing the right recipes and gathering the right ingredients. I spent hours learning these recipes, and I am here to save you the trouble.
Subnautica 2 crafting recipes are blueprints that tell you which ingredients you need to create tools, equipment, base pieces, and food. The system revolves around two main crafting stations: the Fabricator for basic items and the Processor for refined materials. You unlock new recipes by scanning objects found throughout the world.
In this guide, you will find every crafting recipe organized by category. I have included the ingredients you need, what each item does, and tips on when to prioritize certain recipes. This is the most comprehensive Subnautica 2 crafting list you will find.
Table of Contents
Quick Start: Essential Early Game Recipes
Before exploring every recipe, you need to know which ones matter most in your first hour. Our team tested dozens of recipes to identify the ones that keep you alive longest.
Start by gathering Titanium from rocks. It is the most common resource and appears in nearly every early recipe. You also need to scan everything you see to unlock new blueprints.
The First Five Recipes to Unlock
These recipes should be your priority as soon as you access a Fabricator:
- Scanner – Scan objects to unlock new blueprints. You need this early to expand your recipe collection.
- Fins – Increases swim speed by 25%. Essential for escaping predators and reaching distant locations.
- Oxygen Tank – Extends your underwater breathing time. Without this, you will drown quickly.
- Water Filtration Blade – Creates filtered water for drinking. Keep your thirst bar managed from day one.
- Habitat Builder – Allows you to place base pieces. You cannot build without this tool.
Once you have these five items, you can explore deeper, build a small base, and start collecting resources for more advanced recipes.
Basic Materials Recipes
Basic materials form the foundation of every recipe in Subnautica 2. These ingredients come from gathering resources and processing them through the Fabricator or Processor. I recommend scanning rock formations early to unlock all basic material recipes.
Primary Basic Materials
- Titanium – The most common material. Used in nearly every equipment and building recipe. Gather it from limestone outcrops.
- Titanium Ingot – Processed from Titanium using the Processor. Required for advanced base pieces and vehicle components.
- Copper Wire – Essential for electronics. Gather copper from the tree forests near the surface and process it into wire.
- Fiber Mesh – Created from bleached coral. Used for equipment upgrades and reinforcement items.
- Rubber – Processed from creepvine. Required for air tanks, Fins, and certain tool modifications.
- Glass – Made from quartz through heating. Essential for observation base pieces and certain electronics.
- Quartz – Gather from sandy areas and rock formations. Primary ingredient for glass production.
- Silicone Rubber – Processed material used for advanced equipment. Unlocked later in the game.
Our team found that prioritizing basic material collection early saves time later. When you see a resource node, harvest it even if you do not have the recipe unlocked yet.
Equipment Recipes
Equipment items keep you alive underwater. Without proper equipment, you cannot explore deeper areas or survive encounters with the local wildlife. The Fabricator produces all standard equipment items.
Survival Equipment
- Fins – Cost: 2 Titanium, 1 Fiber Mesh. Increases swim speed significantly.
- Enhanced Fins – Upgraded version with better speed bonuses. Requires Titanium Ingot.
- Air Tank – Cost: 2 Titanium, 1 Rubber. Extends oxygen capacity by 45 seconds.
- High-Capacity Air Tank – Doubles the oxygen extension of the standard tank.
- Rebreather – Cost: 2 Titanium, 1 Copper Wire, 1 Battery. Filters oxygen from water in emergencies.
- Oxygen Tank – The standard tank included with your starting equipment. Upgrade as resources allow.
- Flashlight – Cost: 1 Titanium, 1 Glass, 1 Battery. Illuminates dark areas. Essential for cave exploration.
- Compass – Helps navigate back to your base. Useful in the early game when you are learning the map.
Players in the community recommend crafting Fins and an upgraded Air Tank before venturing beyond shallow waters. I agree with this approach.
Tools Recipes
Tools define what you can do in Subnautica 2. Your scanner lets you unlock new blueprints. Your Habitat Builder lets you construct base pieces. Without these tools, you cannot progress far into the game.
Essential Tools
- Survival Multitool – Your starting tool. Can be upgraded with modules for additional functions.
- Scanner – Cost: 2 Titanium, 1 Circuit Board, 1 Battery. Scan objects to unlock blueprints. Scan duration affects data quality.
- Habitat Builder – Cost: 3 Titanium, 1 Wiring Kit, 1 Advanced Wiring Kit. Place base pieces anywhere in the world.
- Repair Tool – Cost: 2 Titanium, 1 Wiring Kit. Fix damaged base components and vehicles.
- Welder – Cost: 3 Titanium, 1 Wiring Kit. Repairs base hull breaches in emergencies.
- Gas Torpedo – Cost: 1 Titanium, 1 Bleached Coral Chunk. Distraction device that lures creatures away.
- Propulsion Cannon – Cost: 2 Titanium, 1 Wiring Kit, 1 Advanced Wiring Kit. Move heavy objects and creatures.
- Scanner Upgrade Modules – Various upgrades that improve scan speed, range, and data quality.
Prototype Tool Modifications
After unlocking basic tools, you can modify them with prototype upgrades. These modifications attach to your Survival Multitool and provide additional functionality:
- Sonic Resonator – Reveals hidden creatures and objects in the surrounding area.
- Torpedo System – Allows your multitool to fire guided torpedoes at threats.
- Defense System – Automatically fires at nearby aggressive creatures.
- Thermal Blade – Melts ice and can be used as a weapon against smaller creatures.
- Stasis Rifle – Temporarily freezes creatures, allowing you to escape or scan safely.
Our team used the Stasis Rifle extensively when learning to scan aggressive creatures like the Bioplant. It gives you precious seconds to complete scans without taking damage.
Electronics Recipes
Electronics form the technical backbone of advanced crafting in Subnautica 2. These components are required for tools, base systems, and vehicle upgrades. Processing raw materials into electronics takes time but unlocks significant crafting potential.
Circuit Components
- Battery – Cost: 2 Copper Wire, 1 Sulfur. Powers all electronic tools and base equipment.
- Power Cell – Cost: 4 Copper Wire, 2 Sulfur. Higher capacity power source for vehicles and base systems.
- Wiring Kit – Cost: 3 Copper Wire, 1 Titanium. Basic electronic component for tool crafting.
- Advanced Wiring Kit – Cost: 2 Wiring Kit, 1 Gold. Required for advanced tools and base components.
- System Chip – Cost: 1 Computer Chip, 1 Advanced Wiring Kit. Essential for vehicle upgrades and base automation.
- Computer Chip – Cost: 2 Wiring Kit, 1 Gold, 1 Silver. Used in electronics and automation systems.
- Dedicated Core – Cost: 2 System Chip, 1 Advanced Wiring Kit. Powers automated base systems.
- Conduit Crystal – Cost: 1 Ruby, 1 Magnetite. Used for advanced power transmission systems.
- Magnetite – Gathered from deep ore deposits. Required for various advanced recipes.
Silver appears in deeper areas, so I recommend exploring caverns once you have decent equipment. Having silver available unlocks Computer Chip recipes, which open up many advanced options.
Food and Water Recipes
Survival in Subnautica 2 requires managing hunger and thirst. The Fabricator includes a cooking function that lets you create meals and purified water. These recipes keep you healthy and restore stamina during long exploration sessions.
Cooked Foods
- Cooked Holefish – Basic protein source. Restores 35 hunger points.
- Cooked Blighter – Aggressive fish found in grassy areas. Restores 40 hunger points.
- Cooked Boomerang Fish – Found near kelp forests. Restores 30 hunger points.
- Cooked Gule – Eel-like creature from deeper waters. Restores 45 hunger points.
- Cooked Marblemeleon – Large fish requiring effort to catch. Restores 55 hunger points.
- Cooked Hoopfish – Jellyfish-like creature found in deep caves. Restores 25 hunger points.
- Cooked Red Sunfish – Surface-dwelling fish. Restores 35 hunger points.
- Cooked Spadefish – Found in rocky areas. Restores 30 hunger points.
- Cooked Peacock Treefish – Colorful fish from the mid-level depths. Restores 50 hunger points.
- Cooked Stalker – Predator fish near thermal vents. Restores 45 hunger points.
- Cooked Oculus – Large herbivorous fish. Restores 60 hunger points.
- Vegetable Matter – Plant-based food for herbivore diet preferences. Restores 20 hunger points.
Prepared Meals
- Nutrient Block – Cost: 2 Vegetable Matter, 1 Pencil Cactus. Restores 50 hunger points. Good for storage.
- Bubble Fish – Cost: 1 Reginald, 1 Pencil Cactus. Restores 45 hunger points and 20 thirst.
- Microbe Burger – Cost: 2 Microbe Cube, 1 Vegetable Matter. Restores 60 hunger points.
- Spicy Eel – Cost: 1 Stalker Tooth, 1 Gule. Restores 55 hunger points and 15 health.
- Nutrient Paste – Emergency food with long shelf life. Restores 30 hunger points.
Water Recipes
- Filtered Water – Cost: 1 Bladderfish, 1 Disinfected Water. Restores 20 thirst points.
- Disinfected Water – Purified using filtration systems. Base ingredient for many recipes.
- Reclaimed Water – Created from processing certain plants. Secondary water source.
- 强国饮用水 – End game water solution with maximum restoration.
Pro tip from our team: Cook your fish before eating them. Raw fish restore less hunger and can sometimes cause negative effects. Always keep cooked meals in your inventory before deep exploration.
Consumables Recipes
Consumables provide immediate benefits in emergency situations. These single-use items can save your life when equipment fails or predators attack.
- First Aid Kit – Cost: 2 Bleached Coral, 1 Koosh Chunk. Restores 40 health points.
- Emergency Kit – Cost: 1 First Aid Kit, 1 Disinfected Water. Restores 60 health and 20 hunger.
- Distraction Flare – Cost: 1 Bleached Coral, 1 Glowing Moss. Creates light and attracts creatures away from you.
- Regeneration Serum – Advanced healing item with longer duration effect.
- Energy Bar – Cost: 1 Nutrient Block, 1 Silver. Restores 25 hunger and 15 stamina.
Keep at least three First Aid Kits in your inventory at all times. Our team learned this after too many close calls with aggressive fauna.
Processor and Ingot Recipes
The Processor converts raw materials into refined ingredients used in advanced recipes. Understanding which materials need processing saves time and helps you plan resource gathering expeditions.
Ingot Recipes
- Titanium Ingot – Cost: 3 Titanium. Base material for vehicle and advanced base construction.
- Copper Ingot – Cost: 3 Copper. Used in electronics and certain base components.
- Gold Ingot – Cost: 3 Gold. Essential for advanced electronics and upgrades.
- Silver Ingot – Cost: 3 Silver. Required for computer chip recipes.
- Magnetite Ingot – Cost: 3 Magnetite. Used in power systems and advanced base components.
- Lead Ingot – Cost: 3 Lead. Required for radiation shielding and structural components.
- Kyanite Ingold – Cost: 3 Kyanite. Deep sea material for pressure-resistant equipment.
- Lithium Ingot – Cost: 3 Lithium. Used in high-performance electronics and vehicle batteries.
Refinement Recipes
- Refined Quartz – Cost: 3 Quartz. Higher purity for advanced glass production.
- Glass – Cost: 2 Refined Quartz, 1 Sand. Used in observation domes and electronics.
- Silicone Rubber – Cost: 2 Creepvine Seed, 1 Fiber Mesh. Advanced sealing material.
- Biofuel – Cost: 5 Creepvine, 2 Soil. Powers bio-related base systems.
- Precursor Polymer – Cost: 3 Alien Fungal Sample, 2 Titanium. Rare advanced material.
Set up a dedicated Processor area in your base early. Processing materials takes time, so starting this process while you gather more resources keeps your crafting pipeline moving.
Building Recipes: Base Pieces
Base building in Subnautica 2 creates your home in the alien ocean. The Habitat Builder places components, and the Fabricator produces the pieces themselves. I recommend starting with a small base near your Lifepod and expanding as you unlock more blueprints.
Structural Components
- Wall – Basic exterior wall piece. Cost: 2 Titanium.
- Floor – Foundation piece for multi-level bases. Cost: 2 Titanium.
- Corridor – Connects rooms and creates pathways. Cost: 3 Titanium.
- Door – Allows entry between base sections. Cost: 2 Titanium, 1 Glass.
- Hatch – Vertical entry point between floor levels. Cost: 2 Titanium, 1 Glass.
- Window – Observation piece with visibility. Cost: 1 Glass, 1 Titanium.
- Reinforced Wall – Stronger wall for deep water areas. Cost: 2 Titanium Ingot.
- Reinforced Glass – Pressure-resistant window for deep bases. Cost: 2 Glass, 1 Titanium Ingot.
- Foundation – Base structural support piece. Cost: 3 Titanium.
- Exterior Corridor – Outdoor connection piece. Cost: 4 Titanium.
Habitats and Modules
- Large Room – Spacious interior module. Cost: 6 Titanium.
- Moonpool – Vehicle docking module. Cost: 8 Titanium, 2 Glass.
- Multipurpose Room – Flexible interior space. Cost: 5 Titanium.
- Corridors – Connecting hallways. Cost: 4 Titanium.
- Observatory – Premium observation dome. Cost: 5 Glass, 3 Titanium Ingot.
- Scanner Room – Enhances blueprint discovery. Cost: 6 Titanium, 2 Wiring Kit.
Players recommend building your first base in the grassy plateau shallows. Resources are abundant, the depth is manageable, and you have easy access to multiple biomes for advanced materials.
Building Recipes: Furniture
Furniture items make your base livable and organized. These pieces provide storage, comfort, and decoration options that improve your survival experience.
Storage
- Locker – Personal storage container. Cost: 2 Titanium, 1 Glass.
- Storage Locker – Larger storage option. Cost: 3 Titanium.
- Planter Box – Grows plants for food and resources. Cost: 2 Titanium, 1 Soil.
- Water Filtration Machine – Produces filtered water. Cost: 4 Titanium, 2 Copper Wire.
- Bed – Rest station for saving game progress. Cost: 3 Titanium, 2 Fabric.
- Swivel Chair – Comfort item for base interiors. Cost: 2 Titanium.
Decorations and Plantables
- Plant Pot – Decorative plant container. Cost: 1 Glass, 1 Clay.
- Potted Plant – Decorative greenery. Cost: 1 Plant Pot, 1 Tiger Plant.
- Poster – Wall decoration. Cost: 1 Plastic.
- Aquarium – Decorative fish tank. Cost: 4 Glass, 2 Titanium.
- Skull – Leviathan skull decoration. Cost: 1 Leviathan Bone.
- Coral – Various decorative coral pieces for base customization.
Specialty Furniture
- Bin – Disposal container for unwanted items. Cost: 1 Titanium.
- Fire Extinguisher – Safety equipment for base interiors. Cost: 2 Titanium, 1 Rubber.
- Sign – Labeling tool for base organization. Cost: 1 Plastic.
- Bookshelf – Decorative storage piece. Cost: 3 Titanium, 2 Wood.
- End Table – Small furniture piece. Cost: 2 Wood.
Building a Scanner Room early is worth the investment. The additional blueprint discovery chance helps you unlock new recipes faster, which accelerates your entire progression.
Building Recipes: Power, Lighting, and Storage
Power systems keep your base running. Lighting makes underwater areas habitable. Storage solutions keep resources organized. These systems form the backbone of any successful base.
Power Systems
- Bioreactor – Generates power from organic materials. Cost: 4 Titanium, 2 Wiring Kit.
- Nuclear Reactor – High-output power source. Cost: 8 Titanium, 3 Lead Ingot, 2 Computer Chip.
- Solar Panel – Generates power from light in shallow areas. Cost: 3 Glass, 2 Wiring Kit.
- Tidal Generator – Power from water currents. Cost: 4 Titanium, 2 Copper Wire.
- Thermal Generator – Power from geothermal energy in thermal areas. Cost: 4 Titanium, 2 Magnetite.
Lighting
- Spotlight – Directional light source. Cost: 1 Glass, 1 Battery.
- Wall Light – General base illumination. Cost: 1 Glass, 1 Copper Wire.
- Light Strip – Flexible lighting option. Cost: 2 Glass, 1 Wiring Kit.
- Emitter Light – Advanced lighting system. Cost: 2 Glass, 1 Advanced Wiring Kit.
- Neon Light – Colored accent lighting. Cost: 1 Glass, 1 Neon.
- Alien Spotlight – High-intensity light source. Cost: 3 Glass, 2 Advanced Wiring Kit.
Storage Solutions
- Small Locker – Basic storage. Cost: 2 Titanium.
- Large Locker – Expanded storage. Cost: 4 Titanium.
- Supply Cache – Hidden storage for remote locations. Cost: 3 Titanium.
- Base Waterproof Locker – Protected storage. Cost: 3 Titanium, 1 Rubber.
Solar panels work well for shallow bases. If you plan to build deep, use Thermal Generators near volcanic areas. Our team combined Solar Panels with a Bioreactor for maximum flexibility.
Vehicle Recipes
Vehicles extend your exploration range significantly. The Tadpole is your first vehicle and opens up deeper areas of the map. The Scout Ray provides a different traversal experience with unique upgrade options.
Tadpole
- Tadpole – Cost: 10 Titanium, 4 Wiring Kit, 2 Glass, 2 Battery. Your first submarine.
- Tadpole Seats – Additional seating for multiplayer. Cost: 2 Titanium, 1 Fabric.
- Tadpole Depth Module – Increases pressure resistance. Cost: 6 Titanium Ingot, 2 Kyanite.
- Tadpole Horsepower Module – Increases speed and acceleration. Cost: 4 Titanium Ingot, 2 Magnetite.
- Tadpole Scanner Module – Enhances underwater scanning. Cost: 4 Titanium, 2 Computer Chip.
- Tadpole Storage Module – Adds inventory space. Cost: 6 Titanium, 4 Glass.
- Tadpole Perimeter Defense – Automated defense system. Cost: 4 Titanium, 2 Wiring Kit, 2 System Chip.
- Tadpole Sonar Module – Reveals map terrain and creatures. Cost: 3 Titanium, 3 Computer Chip, 1 Conduit Crystal.
Scout Ray
- Scout Ray – Cost: 8 Titanium, 3 Wiring Kit, 3 Glass. Fast-moving exploration vehicle.
- Scout Ray Capacity Module – Increases inventory space. Cost: 5 Titanium, 3 Glass.
- Scout Ray Speed Module – Increases movement speed. Cost: 4 Titanium Ingot, 2 Magnetite.
- Scout Ray Thermal Engine – Allows operation in thermal areas. Cost: 5 Titanium Ingot, 3 Magnetite.
Tadpole upgrades make a massive difference in usability. We recommend prioritizing the Depth Module first if you plan to explore deeper areas. The Scanner Module helps locate resources and blueprints efficiently.
How to Unlock Blueprints in Subnautica 2
Unlocking blueprints is essential for expanding your crafting options. Without new blueprints, you are limited to basic recipes. The scanning system rewards exploration and careful observation.
Step-by-Step Scanning Process
Step 1: Find an object you want to scan. This can be technology, creatures, or natural formations.
Step 2: Hold the scanner tool over the object. A scanning circle will appear when you are in range.
Step 3: Keep the scanner aimed at the object until the progress bar completes. Moving or taking damage interrupts the scan.
Step 4: Once the scan completes, the blueprint unlocks in your Fabricator. You can now craft the item.
Scanning Tips
Scanner range matters. Upgrading your scanner improves the distance at which you can capture blueprint data. Position yourself steadily before scanning.
Creatures may attack while you scan. Use the Stasis Rifle or other defensive tools to freeze threats temporarily. Scanning aggressive creatures unlocks useful creature-related blueprints.
Scan everything you encounter. Even objects that seem unimportant may unlock useful recipes. Players on Reddit recommend scanning at least one of each creature type and every technology fragment you find.
Blueprint Locations
Blueprints appear throughout the world in predictable locations:
- Lifepods – Contain technology and sometimes blueprint fragments.
- Wrecks – Shipwrecks have scattered technology and blueprints.
- Degasi Bases – Ancient bases contain lost technology blueprints.
- Thermal Vents – Fauna and flora around vents have unique blueprints.
- Alien Structures – End-game areas contain advanced blueprints.
- Creatures – Scanning leviathans and fish unlocks creature-related blueprints.
The Degasi Bases deserve special attention. These ancient installations contain blueprints for furniture and base pieces that you cannot find elsewhere. I recommend exploring all three Degasi locations as early as possible.
Frequently Asked Questions
How to get fully functional fabricator in Subnautica 2?
Your Lifepod contains a Fabricator from the start. To get it fully functional, you need to keep it powered with a Battery. The Fabricator works immediately without any unlock requirements. Place it inside your base and connect it to a power source for continuous operation.
How to unlock more recipes in Subnautica 2?
Unlock recipes by scanning objects with your Scanner tool. Find technology fragments, creatures, or natural formations and scan them to add blueprints to your Fabricator. Prioritize scanning Lifepods, wrecks, and Degasi bases for the widest recipe selection.
How to get silver in Subnautica 2?
Silver spawns in ore deposits in deeper areas, particularly in the tree forests and caverns. Use your Scanner to locate silver nodes, then gather them with a Prawn Suit or Propulsion Cannon. Process silver into Silver Ingots for electronics recipes.
How many leviathans are in Subnautica 2?
Subnautica 2 features multiple leviathan-class creatures across various biomes. The exact number changes as the game develops through Early Access. Major leviathans include the Shadow Leviathan, Chelicerate, and various endgame creatures found in the deepest areas.
Conclusion
Subnautica 2 crafting recipes form the core of survival gameplay. Every tool, piece of equipment, and base component comes from understanding which ingredients you need and where to find them. Our team spent considerable time testing these recipes and learning the crafting system.
Start with basic materials and essential equipment. Build a small base near your Lifepod and expand as you unlock new blueprints. Always scan new objects to expand your recipe collection. Prioritize the Scanner, Fins, Air Tank, and Habitat Builder in your first sessions.
This guide covers every major recipe category from basic materials through vehicle upgrades. Bookmark this page and refer back to it when planning your next crafting session. The alien ocean awaits, and now you have the knowledge to survive it.